![]() And yes hopefully OpenJK builds will fix it. So basically hope they release a mac version though that may not help you and use the workaround I said in the top paragraph if you really need it to work. I will also say that they offer native widescreen support in the Mac builds. ![]() But the mac builds on steam have been updated with a fix for this bug that I can verify was in the PC build as well as the older Mac build(the bug not the fix) since all my old versions failed to work correctly with the r_custom" " and r_mode method. This is the first in what I hope to be a series of Tutorials and Showcases on the Jedi Knight series. I can launch the downloaded game without a net connection or steam even installed(well I assume I can since the downloaded app does not launch steam when you open it) though naturally you still need to download it from Steam. Jedi Knight: Jedi Academy Widescreen turorial Watch on 2 comments 67 Upvoted Log in or sign up to leave a comment Log In Sign Up Sort by: best level 1 Op 7 yr. The Mac builds on steam were done by Aspyr(here's hoping GOG could eventually work out a deal with them to get JO and JA here as well but I'm not holding my breath).Īnyway the Mac version on Steam appears to be DRM free. I have all the star wars games now on GOG(Except for Rebel Assault) and a fair number on Steam. Obviously this isn't really a practical solution though. The custom width and custom height values should stick but you will need to go back to a 4:3 resolution. Naturally this is tedious since you have to do it at least once per session(It may need it every time you join a new server). If you load a map at a normal resolution(4:3) in multiplayer and then do a "vid_restart" into the widescreen resolution it should work(set r_customwidth and r_customheight then change r_mode before the vid_restart).
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |